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What Is It? The IdleQuest is a simple IRC-based role playing game where you play by idling in an irc channel. The longer you idle, the higher you progress. Things like talking in the channel, parting the channel, or quitting IRC are called penalties and increase your time to level. Along the way you may be helped (or hurt) by various random events that can greatly affect your times.
Where Do I Play? IdleQuest can be played in #idlequest on UG/bG IRC (irc.underground-gamer.com or irc.bitgamer.com).
Registering /msg IdleQuest REGISTER <username> <password> <emailaddress> <class name>
There a few limitations in this version of IdleQuest. Username and password can be a maximum of 20 characters long. Username must be alphanumeric (underscores allowed). I apologize for disallowing brackets, parantheses and everything else, but I assure you, it is not without a reason. Also, I am requiring a valid email address for a variety of purposes. First and most importantly, you will be able to edit your character (change your password and whatnot) from the website. I will also be able to send out occasional updates via email to all of you. If don't want to give me a real address, so be it. I will never send out spam. Ever.
Logging In /msg IdleQuest LOGIN <username> <password>
Logs you into the bot.
Logging Out /msg IdleQuest LOGOUT
Logs you out from IdleQuest.
Checking Your Status /msg IdleQuest WHOAMI
Displays your status, level, class, time to next level, and itemsum.
Viewing Your Items /msg IdleQuest ITEMS
Displays a list of your items, including any unique items.
Checking the Active Quest /msg IdleQuest QUEST
Displays the active quest (if any), who is on it, and how long until it completes.
Checking Someone Else's Status /msg IdleQuest WHOIS <username>
Equivalent to performing a "whoami" on another user.
Changing Your Class /msg IdleQuest CLASS <new class name>
Changes your class name.
Checking the IdleQuest Leaderboard /msg IdleQuest TOP10
Displays the top 10 IdleQuest players.
Manual Challenges /msg IdleQuest CHALLENGE <username> OR /msg IdleQuest CHALLENGE
Manual challenges are completely new to IdleQuest, and they work in one of two ways. The first time you send
CHALLENGE to the bot, it will display a help text on how challenges work. After that, challenges start
counting. The first option is a random manual challenge, which means that the bot will select the person
with the itemsum directly below, and the person directly above. It then randomly chooses which person you
will challenge. Normal combat formulas apply.
If you win a challenge against a higher itemsum:((1 - MY_ITEMSUM/OPPONENT_ITEMSUM) * MY_TIMETOLEVEL)*0.6
If you lose a challenge against a higher itemsum:((1 - MY_ITEMSUM/OPPONENT_ITEMSUM) * MY_TIMETOLEVEL)*0.5
If you win a challenge against a lower itemsum: ((OPPONENT_ITEMSUM/MY_ITEMSUM) * MY_TIMETOLEVEL)*0.15
If you lose a challenge against a lower itemsum: ((OPPONENT_ITEMSUM/MY_ITEMSUM) * MY_TIMETOLEVEL)*0.12
What this does is make your time modifier directly proportional to the itemsum of the person you challenge. If you have an itemsum of 500, and you challenge someone with a sum of 50, you will not lose much time from your TTL if you win. Likewise if you have an itemsum of 50, and win a challenge against a sum of 500, you could have a large amount of your time to level removed. I believe this system balances out manual challenges, and even adds a bit of strategy. You may not challenge at will. Each time you challenge, the interval you must wait until you may challenge again increases exponentially (x^4.3, for the curious). Leveling 600*(1.16^YOUR_LEVEL)
Where ^ represents power. This option can be edited, but these settings are the default.
Penalties
So, a level 25 character changing their nick would be penalized 793 seconds towards their next level.
Items /msg IdleQuest ITEMSAs you may guess, you have a higher chance of rolling an item below your character level than you do of rolling one above your level. The exact formula is as follows:
for each 'number' from 1 to YOUR_LEVEL*1.5
you have a 1 / ((1.4)^number) chance to find an item at this level end for As for item type, you have an equal chance to roll any type.
Battle
If you win, your time towards your next level is lowered. The amount that it is lowered is based on your opponent's level. The formula is: ((the larger number of (OPPONENT_LEVEL/4) and 7) / 100) * YOUR_NEXT_TIME_TO_LEVEL
This means that you lose no less than 7% from your next time to level. If you win, your opponent is
not penalized any time, unless you land a Critical Strike.
((the larger number of (OPPONENT_LEVEL/7) and 7) / 100) * YOUR_NEXT_TIME_TO_LEVEL
This means that you gain no less than 7% of your next time to level. If you lose, your opponent is not awarded any time.
Unique Items
Name: Stoner's Amulet of Thick-headedness
Item Type: Amulet Item Level: 50-64 User Level: 20 or greater Chance to Roll: 1 / 30
Name: KBKarma's Tunic of Sesquipedalianism
Item Type: Tunic Item Level: 65-79 User Level: 23 or greater Chance to Roll: 1 / 30
Name: shistocity's Knit Gloves of Comfyness
Item Type: Gloves Item Level: 80-94 User Level: 26 or greater Chance to Roll: 1 / 30
Name: Mugi's Pink Bunny Slippers
Item Type: Boots Item Level: 95-109 User Level: 29 or greater Chance to Roll: 1 / 35
Name: NSTY's Monster Sword of the Angry Bastard
Item Type: Weapon Item Level: 110-124 User Level: 32 or greater Chance to Roll: 1 / 35
Name: SpiderDave's Glorious Ring of Sparkliness
Item Type: Ring Item Level: 125-139 User Level: 35 or greater Chance to Roll: 1 / 35
Name: Cartoonite's Shield of the srvx
Item Type: Shield Item Level: 140-154 User Level: 38 or greater Chance to Roll: 1 / 40
Name: lenk's Magical Boots of Swiftness
Item Type: Boots Item Level: 155-169 User Level: 41 or greater Chance to Roll: 1 / 40
Name: T3hPuff0rx's Furry Blue Plate Mail
Item Type: Tunic Item Level: 170-184 User Level: 44 or greater Chance to Roll: 1 / 40
Name: KrazyA1pha's Jeweled Crown of Omniscience
Item Type: Helm Item Level: 185-199 User Level: 47 or greater Chance to Roll: 1 / 42
Hand of God
Critical Strikes ((random number from 5 to 25) / 100) * OPPONENT'S_NEXT_TIME_TO_LEVEL
Meaning he gains no less than 5% and no more than 25% of his next time to level.
Team Battles
Calamities and Godsends
Quests
Credits |
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